Canvas 6: Difference between revisions

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[[File:Final (5).png|thumb|220x220px]]
[[File:Canvas 6 Initial.png|thumb|300x300px|The initial canvas]]
2017/10/06 - 2017/12/27
[[File:Canvas 6 Final.png|thumb|300x300px|The final canvas]]
__NOTOC__
2017/10/06 - 2017/12/27 '''(81 days)'''


[https://pxlsspace.wikia.com/wiki/Canvas_5 Previous Canvas]
[[Canvas 5|Previous Canvas]] | [[Canvas 7|Next Canvas]]


[https://pxlsspace.wikia.com/wiki/Canvas_7 Next Canvas]
{{Canvases}}


The 6th canvas brought with it a new game mechanic: pixels could only be placed next to immediately adjacent pixels (above, below, to the left, or to the right). This forced players to draw outlines of their images fully, without being able to simply set up corners and claiming territory that way. Claims were still made - primary on Discord - and although it seems as though this mechanic would slow factions down, it almost made them go faster as each player could quickly see the other players' pixels being placed right behind theirs.
The 6th canvas brought with it a new game mechanic: pixels could only be placed next to immediately adjacent pixels (above, below, to the left, or to the right). This forced players to draw outlines of their images fully, without being able to simply set up corners and claiming territory that way. Claims were still made - primary on Discord - and although it seems as though this mechanic would slow factions down, it almost made them go faster as each player could quickly see the other players' pixels being placed right behind theirs.
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Another mechanic that was brought back several times was a reduced cooldown between placing pixels. This let players place many more pixels in a given time frame than they could otherwise, and led to spurts of growth.
Another mechanic that was brought back several times was a reduced cooldown between placing pixels. This let players place many more pixels in a given time frame than they could otherwise, and led to spurts of growth.


Sources: https://www.pxlsfiddle.com/pxlsarchive/canvas6/
==Info==
[[Category:Canvases]]
The size of the canvas was 2000x2000 and all of the 4,000,000 total pixels were placeable.
 
An interactive version of this canvas showing the names of factions and where they were located can be found [[Map:Canvas 6|here]].
 
More detailed info such as timelapses, the final virginmap, and more can be found on the [https://archives.pxls.space/canvas-6 official pxls.space archives.]
 
==Minor Events==
*'''[[Cell Lattice-Soul Lattice War]]''': War between Soul Lattice and Cakey's [[Cell Lattice]]
 
==Sources==
[https://pxlsfiddle.com/pxlsarchive/canvas6/ pxlsFiddle]
 
[https://archives.pxls.space/canvas-6 archives.pxls.space]
 
[https://discord.gg/raA6det #announcements in the Pxls Discord server]
 
[[Category:Canvases|aaf]]

Latest revision as of 09:02, 26 January 2024

The initial canvas
The final canvas

2017/10/06 - 2017/12/27 (81 days)

Previous Canvas | Next Canvas




The 6th canvas brought with it a new game mechanic: pixels could only be placed next to immediately adjacent pixels (above, below, to the left, or to the right). This forced players to draw outlines of their images fully, without being able to simply set up corners and claiming territory that way. Claims were still made - primary on Discord - and although it seems as though this mechanic would slow factions down, it almost made them go faster as each player could quickly see the other players' pixels being placed right behind theirs.

Another mechanic that was brought back several times was a reduced cooldown between placing pixels. This let players place many more pixels in a given time frame than they could otherwise, and led to spurts of growth.

Info

The size of the canvas was 2000x2000 and all of the 4,000,000 total pixels were placeable.

An interactive version of this canvas showing the names of factions and where they were located can be found here.

More detailed info such as timelapses, the final virginmap, and more can be found on the official pxls.space archives.

Minor Events

Sources

pxlsFiddle

archives.pxls.space

#announcements in the Pxls Discord server