Module:Math: Difference between revisions
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imported>Dragons flight No edit summary |
imported>Dragons flight (add max and min) |
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Line 1: | Line 1: | ||
local z = {} | local z = {} | ||
-- Generate random number | |||
function z.random( frame ) | function z.random( frame ) | ||
first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil | first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil | ||
Line 52: | Line 53: | ||
end | end | ||
-- Finds maximum argument | |||
function z.max( frame ) | |||
if frame.args[1] == nil then | |||
return '' | |||
end | |||
local max_value = tonumber( frame.args[1] ) | |||
local i = 2; | |||
while frame.args[i] ~= nil do | |||
local val = tonumber( frame.args[i] ); | |||
if val ~= nil then | |||
if val > max_value then | |||
max_value = val; | |||
end | |||
end | |||
i = i + 1; | |||
end | |||
return max_value | |||
end | |||
-- Finds minimum argument | |||
function z.min( frame ) | |||
if frame.args[1] == nil then | |||
return '' | |||
end | |||
local min_value = tonumber( frame.args[1] ) | |||
local i = 2; | |||
while frame.args[i] ~= nil do | |||
local val = tonumber( frame.args[i] ); | |||
if val ~= nil then | |||
if val < min_value then | |||
min_value = val; | |||
end | |||
end | |||
i = i + 1; | |||
end | |||
return min_value | |||
end | |||
return z | return z |
Revision as of 17:06, 21 February 2013
Documentation for this module may be created at Module:Math/doc
local z = {} -- Generate random number function z.random( frame ) first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil second = tonumber(frame.args[2]) if first then -- if NaN or nil, will skip down to final return if first <= second then -- could match if both nil, but already checked that first is a number in last line return math.random(first, second) end return math.random(first) end return math.random() end function z.precision( frame ) return z._precision( frame.args[1] or frame.args.x or '0' ) end -- Determines precision of a number using the string representation function z._precision( x ) x = string.upper( x ) -- Remove leading / trailing whitespace x = x:match "^%s*(.-)%s*$"; local decimal = string.find( x, '.', 1, true ) local exponent_pos = string.find( x, 'E', 1, true ) local result = 0; if exponent_pos ~= nil then local exponent = string.sub( x, exponent_pos + 1 ) x = string.sub( x, 1, exponent_pos - 1 ) result = result - tonumber( exponent ) end if decimal ~= nil then result = result + string.len( x ) - decimal return result end local pos = string.len( x ); while x:byte(pos) == string.byte('0') do pos = pos - 1 result = result - 1 if pos <= 0 then return 0 end end return result end -- Finds maximum argument function z.max( frame ) if frame.args[1] == nil then return '' end local max_value = tonumber( frame.args[1] ) local i = 2; while frame.args[i] ~= nil do local val = tonumber( frame.args[i] ); if val ~= nil then if val > max_value then max_value = val; end end i = i + 1; end return max_value end -- Finds minimum argument function z.min( frame ) if frame.args[1] == nil then return '' end local min_value = tonumber( frame.args[1] ) local i = 2; while frame.args[i] ~= nil do local val = tonumber( frame.args[i] ); if val ~= nil then if val < min_value then min_value = val; end end i = i + 1; end return min_value end return z